Past sessions — 2026
35 ended sessions · kept for reference — statuses no longer apply01Nebula (K-1st): Superhero Adventure
EndedGrades K-1·Jun 8-12·STEM
A hands-on STEAM week built around the session's theme: kids rotate through Innovator's Studio (making projects to take home), Idea Lab small-group design challenges, and Outdoor Adventure games, working on 1-2 day projects that challenge their thinking and test their perseverance.
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Ended
02Nebula (K-1st): Animal Extravaganza
EndedGrades K-1·Jun 15-18·STEM
A hands-on STEAM week built around the session's theme: kids rotate through Innovator's Studio (making projects to take home), Idea Lab small-group design challenges, and Outdoor Adventure games, working on 1-2 day projects that challenge their thinking and test their perseverance.
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Ended
03Nebula (K-1st): Rail Rides & Road Trips
EndedGrades K-1·Jun 22-26·STEM
A hands-on STEAM week built around the session's theme: kids rotate through Innovator's Studio (making projects to take home), Idea Lab small-group design challenges, and Outdoor Adventure games, working on 1-2 day projects that challenge their thinking and test their perseverance.
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Ended
04Nebula (K-1st): Amusement Park Party
EndedGrades K-1·Jun 29-Jul 2·STEM
A hands-on STEAM week built around the session's theme: kids rotate through Innovator's Studio (making projects to take home), Idea Lab small-group design challenges, and Outdoor Adventure games, working on 1-2 day projects that challenge their thinking and test their perseverance.
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Ended
05Nebula (K-1st): Coral Reef Quest
EndedGrades K-1·Jul 6-10·STEM
A hands-on STEAM week built around the session's theme: kids rotate through Innovator's Studio (making projects to take home), Idea Lab small-group design challenges, and Outdoor Adventure games, working on 1-2 day projects that challenge their thinking and test their perseverance.
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Ended
06Nebula (K-1st): Mission to the Moon
EndedGrades K-1·Jul 13-17·STEM
A hands-on STEAM week built around the session's theme: kids rotate through Innovator's Studio (making projects to take home), Idea Lab small-group design challenges, and Outdoor Adventure games, working on 1-2 day projects that challenge their thinking and test their perseverance.
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Ended
07Nebula (K-1st): Superhero Adventure
EndedGrades K-1·Jul 20-24·STEM
A hands-on STEAM week built around the session's theme: kids rotate through Innovator's Studio (making projects to take home), Idea Lab small-group design challenges, and Outdoor Adventure games, working on 1-2 day projects that challenge their thinking and test their perseverance.
Provider site ↗View details
Ended
08Star (2-3rd): Tropical Rainforest Trek
EndedGrades 2-3·Jun 8-12·STEM
Campers rotate through Innovator's Studio (a polished STEAM project to take home), Idea Lab team design challenges, and Outdoor Adventure, working on 1-2 day themed projects individually and in small groups, with opening and closing ceremonies bookending the camp day.
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Ended
09Star (2-3rd): Outer Space Odyssey
EndedGrades 2-3·Jun 15-18·STEM
Campers rotate through Innovator's Studio (a polished STEAM project to take home), Idea Lab team design challenges, and Outdoor Adventure, working on 1-2 day themed projects individually and in small groups, with opening and closing ceremonies bookending the camp day.
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Ended
10Star (2-3rd): Dinosaur Park
EndedGrades 2-3·Jun 22-26·STEM
Campers rotate through Innovator's Studio (a polished STEAM project to take home), Idea Lab team design challenges, and Outdoor Adventure, working on 1-2 day themed projects individually and in small groups, with opening and closing ceremonies bookending the camp day.
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Ended
11Star (2-3rd): Castles & Kingdoms
EndedGrades 2-3·Jun 29-Jul 2·STEM
Campers rotate through Innovator's Studio (a polished STEAM project to take home), Idea Lab team design challenges, and Outdoor Adventure, working on 1-2 day themed projects individually and in small groups, with opening and closing ceremonies bookending the camp day.
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Ended
12Star (2-3rd): Inventor's Garage
EndedGrades 2-3·Jul 6-10·STEM
Campers rotate through Innovator's Studio (a polished STEAM project to take home), Idea Lab team design challenges, and Outdoor Adventure, working on 1-2 day themed projects individually and in small groups, with opening and closing ceremonies bookending the camp day.
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Ended
13Star (2-3rd): Toymaker's Workshop
EndedGrades 2-3·Jul 13-17·STEM
Campers rotate through Innovator's Studio (a polished STEAM project to take home), Idea Lab team design challenges, and Outdoor Adventure, working on 1-2 day themed projects individually and in small groups, with opening and closing ceremonies bookending the camp day.
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Ended
14Star (2-3rd): Tropical Rainforest Trek
EndedGrades 2-3·Jul 20-24·STEM
Campers rotate through Innovator's Studio (a polished STEAM project to take home), Idea Lab team design challenges, and Outdoor Adventure, working on 1-2 day themed projects individually and in small groups, with opening and closing ceremonies bookending the camp day.
Provider site ↗View details
Ended
15Supernova (4-5th): Dazzling Light Designer
EndedGrades 4-5·Jun 8-12·STEM
Alongside daily Innovator's Studio, Idea Lab, and Outdoor Adventure rotations, campers take on small-group challenges plus longer individual STEAM projects that test their determination — all tied to the week's theme.
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Ended
16Supernova (4-5th): Animal Bot Builder
EndedGrades 4-5·Jun 15-18·STEM
Alongside daily Innovator's Studio, Idea Lab, and Outdoor Adventure rotations, campers take on small-group challenges plus longer individual STEAM projects that test their determination — all tied to the week's theme.
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Ended
17Supernova (4-5th): Mechanical Scene Maker
EndedGrades 4-5·Jun 22-26·STEM
Alongside daily Innovator's Studio, Idea Lab, and Outdoor Adventure rotations, campers take on small-group challenges plus longer individual STEAM projects that test their determination — all tied to the week's theme.
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Ended
18Supernova (4-5th): Treehouse Architect
EndedGrades 4-5·Jun 29-Jul 2·STEM
Alongside daily Innovator's Studio, Idea Lab, and Outdoor Adventure rotations, campers take on small-group challenges plus longer individual STEAM projects that test their determination — all tied to the week's theme.
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Ended
19Supernova (4-5th): Super Safecracker
EndedGrades 4-5·Jul 6-10·STEM
Alongside daily Innovator's Studio, Idea Lab, and Outdoor Adventure rotations, campers take on small-group challenges plus longer individual STEAM projects that test their determination — all tied to the week's theme.
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Ended
20Supernova (4-5th): Pinball Whiz-Kid
EndedGrades 4-5·Jul 13-17·STEM
Alongside daily Innovator's Studio, Idea Lab, and Outdoor Adventure rotations, campers take on small-group challenges plus longer individual STEAM projects that test their determination — all tied to the week's theme.
Provider site ↗View details
Ended
21Supernova (4-5th): Dazzling Light Designer
EndedGrades 4-5·Jul 20-24·STEM
Alongside daily Innovator's Studio, Idea Lab, and Outdoor Adventure rotations, campers take on small-group challenges plus longer individual STEAM projects that test their determination — all tied to the week's theme.
Provider site ↗View details
Ended
22Meteor (6-8th): Escape Room
EndedGrades 6-8·Jun 8-12·STEM
Instead of daily rotations, middle schoolers dive into one immersive weeklong project — this session, designing their own escape room — collaborating with fellow campers to trade feedback and lend a helping hand.
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Ended
23Meteor (6-8th): Remote-Control Robot
EndedGrades 6-8·Jun 15-18·STEM
Instead of daily rotations, middle schoolers dive into one immersive weeklong project — this session, building a remote-control robot — collaborating with fellow campers to trade feedback and lend a helping hand.
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Ended
24Meteor (6-8th): Custom Go Karts
EndedGrades 6-8·Jun 22-26·STEM
Instead of daily rotations, middle schoolers dive into one immersive weeklong project — this session, building a custom go-kart — collaborating with fellow campers to trade feedback and lend a helping hand.
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Ended
25Meteor (6-8th): Escape Room
EndedGrades 6-8·Jun 29-Jul 2·STEM
Instead of daily rotations, middle schoolers dive into one immersive weeklong project — this session, designing their own escape room — collaborating with fellow campers to trade feedback and lend a helping hand.
Provider site ↗View details
Ended
26Meteor (6-8th): Remote-Control Robot
EndedGrades 6-8·Jul 6-10·STEM
Instead of daily rotations, middle schoolers dive into one immersive weeklong project — this session, building a remote-control robot — collaborating with fellow campers to trade feedback and lend a helping hand.
Provider site ↗View details
Ended
27Meteor (6-8th): Custom Go Karts
EndedGrades 6-8·Jul 13-17·STEM
Instead of daily rotations, middle schoolers dive into one immersive weeklong project — this session, building a custom go-kart — collaborating with fellow campers to trade feedback and lend a helping hand.
Provider site ↗View details
Ended
28Meteor (6-8th): Escape Room
EndedGrades 6-8·Jul 20-24·STEM
Instead of daily rotations, middle schoolers dive into one immersive weeklong project — this session, designing their own escape room — collaborating with fellow campers to trade feedback and lend a helping hand.
Provider site ↗View details
Ended
29Counselor in Training (8-10th)
EndedGrades 8-10·Jun 8-12·STEM
CITs are leaders at camp: they take on leadership-development activities, shadow and mentor younger campers, help devise camp activities, and own a project within a camp area of their choosing.
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Ended
30Counselor in Training (8-10th)
EndedGrades 8-10·Jun 15-18·STEM
CITs are leaders at camp: they take on leadership-development activities, shadow and mentor younger campers, help devise camp activities, and own a project within a camp area of their choosing.
Provider site ↗View details
Ended
31Counselor in Training (8-10th)
EndedGrades 8-10·Jun 22-26·STEM
CITs are leaders at camp: they take on leadership-development activities, shadow and mentor younger campers, help devise camp activities, and own a project within a camp area of their choosing.
Provider site ↗View details
Ended
32Counselor in Training (8-10th)
EndedGrades 8-10·Jun 29-Jul 2·STEM
CITs are leaders at camp: they take on leadership-development activities, shadow and mentor younger campers, help devise camp activities, and own a project within a camp area of their choosing.
Provider site ↗View details
Ended
33Counselor in Training (8-10th)
EndedGrades 8-10·Jul 6-10·STEM
CITs are leaders at camp: they take on leadership-development activities, shadow and mentor younger campers, help devise camp activities, and own a project within a camp area of their choosing.
Provider site ↗View details
Ended
34Counselor in Training (8-10th)
EndedGrades 8-10·Jul 13-17·STEM
CITs are leaders at camp: they take on leadership-development activities, shadow and mentor younger campers, help devise camp activities, and own a project within a camp area of their choosing.
Provider site ↗View details
Ended
35Counselor in Training (8-10th)
EndedGrades 8-10·Jul 20-24·STEM
CITs are leaders at camp: they take on leadership-development activities, shadow and mentor younger campers, help devise camp activities, and own a project within a camp area of their choosing.
Provider site ↗View details
Ended